8 Bit Crt Monitor 8 Bit Pixel Art Crt Monitor
View topic - Creating graphics for display on a CRT
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Writer | Message |
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bofner
| Creating graphics for display on a CRT Posted: Tue Oct 12, 2021 1:49 pm |
I'm sure nearly of yous know this but when the SMS is displayed on a CRT, the 256x192 pixels (in NTSC) get stretched a fleck to fit the four:3 CRT display. This results in pixels that are 8:7 rather than 1:i. And so my question is, when designing graphics today, how can you account for this? For example, if I want to make a perfect circumvolve, I'll need to have this baloney into business relationship. Correct now I'grand using aseprite, and I've edited some files to permit me to use 8:seven pixels, but they get distorted when I zoom out besides far, which I have to practice if I'm working on an entire screens worth of pixel art. This pretty much makes information technology useless for creating anything other than pocket-size grapheme sprites. Whatever suggestions on other software that might work better so I can ameliorate see how the graphics will look when played on real hardware on a CRT? I'm non above getting a CRT to do pixel fine art drawing on if that's going to be the easiest solution, I'm simply not sure how well it volition play with my mod day computers. I want to be able to edit my 8:7 image in real fourth dimension without the awful distortion I'one thousand getting with aseprite. | |
Maxim
| Posted: Tue Oct 12, 2021 2:14 pm |
Well, to get the true outcome requires either emulating the video indicate quite carefully to also introduce things like encoding artefacts and blurring, or actually using that data to feed a existent CRT, ideally through a real console - which is far from uncomplicated. As a stop gap I was wondering nearly using a screen capture tool like OBS with filters practical to get the desired effect. This requires some level of filtering and scaling to enable one:ane pixels to exist scaled to 8:vii ratio without losing information. | |
Flygon
| Posted: Tue Oct 12, 2021 ii:xix pm |
If you ain any CRT monitors and don't desire to faff nigh with scaling solutions for an LCD, you could always piece of work in a screen resolution that would have a proper (or close enough) pixel attribute ratio applied without problems. Such as, for example, 768x720. Assuming your GPU tools let y'all practise this, or you're comfy with using a utility such as CRU. | |
bofner
| Posted: Tue Oct 12, 2021 2:42 pm |
That's a pretty good idea. I'd probably need to use two monitors (which is fine, I have that set up) it merely might exist a little clunky. I'll definitely expect into it though | |
bofner
| Posted: Tue Oct 12, 2021 two:46 pm |
It doesn't let me do it, but I'1000 always down to learn how to apply new software! I'll play around with CRU and see if I can get information technology working before going out for a CRT. I'm thinking about one on the smaller side but and then I tin can fit it on my desk-bound. It only needs to be a reference for drawing, not high action gameplay | |
Dee Liteyears
| Posted: Tue October 12, 2021 5:24 pm |
If y'all plan on getting a second screen, this could be interesting for y'all as well CRTEmudriver https://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295 Information technology's what I use to make my GPU spit out 15KHz resolutions to my PVM. | |
Mastered Realm
| Posted: Wed Oct 13, 2021 6:41 pm |
Use 6:five instead of 8:7, information technology'll make your life easier. In Photoshop it'southward too petty, I just set the Pixel Aspect Ratio to one.2 and bam. Why ane.2 instead of the 1.14ish 8:7 produces? Well. There are 3 PARs for the 8-bit games. NTSC (8:vii//1.14ish) Since nearly games had art shared between GG and SMS most of the PAR corrections are made with i.two in mind. It besides happens to exist a adept in-between of NTSC and PAL. | |
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Source: https://www.smspower.org/forums/18695-CreatingGraphicsForDisplayOnACRT
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